Organization

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Organization

Post  Tinytorps on Wed Jul 02, 2008 8:56 pm

hey guys..we will be hosting organization practices for fleet war with our exact setup as it would be in FW or aas close as we can get...feel free to post some tactics via paint n shit pirat just watch this video and youll see how important organization and moving as one is for a succesful fleet to win a battle ..crazy koreans afro

http://www.youtube.com/watch?v=Oj3Crh4jB3s&feature=related
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Re: Organization

Post  KillerEarl on Wed Jul 02, 2008 10:17 pm

Ya man we will be able to do something like that soon.

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Re: Organization

Post  Navyaddict on Sat Jul 05, 2008 6:18 am

I like the triangle part but you know we cant really copy...we could use it for an idea thoe
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Tactics.

Post  Atarget4u on Sat Jul 05, 2008 8:42 pm

I'm a big fan of WWII warfare in general, and a bit of a wannabe tactician. If, and this may be a big if, there is a sufficiently supply of players...I can suggest a phalanx move on our part...like someone was saying, a triangle, but modified. Our larger, more long range cannons in the back provide fire support while the smaller ships like DDs and what have you charge, providing a net for small ships and torps. More or less froward spotters to warn the fleet.

If the fleet contains Aircraft carriers, those of course, would be further back. Again, with more fire support. Simply press on from then to the enemy. I dont know how to counter it, but its more or less an Idea.

And after viewing that video, Ive noticed people like that could easily be beaten with a proficient DD force. DDs Supply great run and gun spotters, and can distract and maim the enemy...even destroy larger moving boats with torps.


Last edited by Atarget4u on Sat Jul 05, 2008 8:46 pm; edited 1 time in total (Reason for editing : I watched that video-thingy and noted something wrong with that.)
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Tactics

Post  HellVenom on Tue Jul 08, 2008 12:32 am

A phalanx is a bad idea. Torps and big guns will have a field day on it as well as reduced manuevering and increased chance of fraticide. Best to spread into smaller fireteam units that can accomplish tasks like carrier groups, dd pickets, and torpedo walls. This makes it harder to track the whole fleet and enables the right guns to be in the right place while protecting soft targets like low level carriers. Also it makes it a bitch to fire back on as you are being fired on from more than one direction.

That video shows good cordination but is of little tactical use, a few torp walls would either destory or break up a formation like that leaving the individuals vulnerable to 2v1 and 3v1 situations. Also in objective games the phalanx won't move fast enough to complete objectives before the enemy.

Also dd hit and run in large battles is really over rated. Most bb can take 3 times the torp load of a destoryer without even blinking. Also with scout planes and 120 accuracy gunners on 18" guns your dd isn't going to last too long. you would need a frigate with some rediculus guns for it to be worth it. Scouting is better left to ff and planes. DD have three roles picket, protection, and penetration.

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Re: Organization

Post  Atarget4u on Tue Jul 08, 2008 12:44 am

Hmmm...well, I was just using historical tactics as a reference...However the guys right. Well, I got other ideas that might work in different situations, but they could, if people's load outs contain primarily of torps, be ruined.

Take a typical American escort convoy group for an example. Used to counter German U-boats in the atlantic, they normally had a small net of destroyers on the outskirts of a fleet or group (Phalanx, box, one of them weird horizontal SOL lines) to probe for enemy torpedoes, subs, mines...general pains. Non the less, Im just trying to suggest that some older tactics should be looked into, and more or less we develop our own.
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Re: Organization

Post  KillerEarl on Tue Jul 08, 2008 7:04 am

Ya i think both you guys sound like you know what you are doing. So you wanna start makeing up some plans for a FW or HA if you have any questions about them ask me or post them and we will anser. Ill make a new topic for you to start ideas in then eventually we can make a drawing or something.

Thx

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Re: Organization

Post  Atarget4u on Wed Jul 09, 2008 7:29 pm

I unno boss. Dis guy here sounds likea he's gotta besser idea than I dose.
Eh, I can cooperate. I don't mind, its just my naval tactics were limited until recently to things like radio silence, silent running, diving to 278 meters...sub stuff. Destroyers and planes were my worst nightmare. Aircraft carriers and battleships were my field day.
Now its all backwards. Neutral Except the planes...I hate them either way.
Anyway...Ill help.
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Re: Organization

Post  cooldudetay23 on Thu Jul 10, 2008 4:09 pm

when is the next fleet wars anyway?

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Re: Organization

Post  KillerEarl on Sat Jul 12, 2008 5:14 pm

Well to be honest I have absolutly no clue at all.

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Re: Organization

Post  alexred on Fri Aug 01, 2008 1:14 pm

for good air cover we need aa ships covering the fleet and planes scout the enemy fleet and now the sub are coming need players with sub bo .
And dd too detect enemy sub like sonar sailors . and practice practice

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Re: Organization

Post  Atarget4u on Fri Aug 01, 2008 5:59 pm

Naw Lad, Just Best think everything throughly...Venom might just shoot it down with some counter tactic, so best think everything throughly. Besides that, Fourms barely used...think most people went TS...
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Re: Organization

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